/** * For Shizzle. * * Proposal for a new convention of * naming variables used in loops. * * Created by Tim Armato * 29 September 2007 * ver. a 30 September 2007 */ PImage a; // Declare variable "a" of type PImage PFont GodFather, VT100; void setup() { frameRate(60); size(400, 300); background(255); noStroke(); smooth(); a = loadImage("dogg.png"); // Load image into the variable GodFather=loadFont("GodFather-42.vlw"); VT100=loadFont("VT100-42.vlw"); // textFont(VT100, 42); } void draw() { background(0); for(int shizzle=0; shizzle